Reflections about Devil May Cry and similar-styled games

As I prepared to make myself a delicious cinnamon/raisin bagel sandwich, thoughts about the DMC remake coming this way invaded my head and compelled me to write a little something on the subject. I’m not gonna bother with precise data or anything of the sort, just a few observations and opinions on the whole series of games that came after DMC. When I first became acquainted with the Devil May Cry series way back in the early parts of the new millennium, I thought this game was the tits. It was fast-paced, unforgiving, but most importantly, it was innovative. Innovative in the sense that up ‘till then we hadn’t had a game that offered us such fast, acrobatic and precise action. Sure, there were games like Zone of the Enders that were pretty fast and action packed, but this was different. It felt like a hack-and-slash game whose combat system actually offered you something more than spamming the attack button and occasionally unleashing a special. You COULD have done that, but there actually were combos and other things to keep things fresh and pretty and not boring.
Eventually, as the game gained popularity and praise and such, other similar games started popping up. The biggest example we have of such a game is the God of War franchise. These series of games also boasts and impressive combat system and manage to tell an interesting, albeit simple story to boot, unlike DMC. But that’s exactly my beef with the developers. I loved the first GoW because the plot was simple and there were few characters. It was just a killfest. Once we reached GoW3, however, we had a whole bunch antagonists whose defeat didn’t feel all that satisfying because I only interacted with them about 2-5 minutes before my fight with them. Were the fights huge and impressive? Yes. But they lacked a certain something that can only be gained from defeating a hated enemy. DMC, on the other hand, just let you know that you were hunting demons and you were supposed to take out the biggest one at the end. And it worked, because you had these hard boss battles coming out of nowhere, but you didn’t feel like it was supposed to be a huge accomplishment, just a really satisfying battle. And they were.
Now, on to my final point. Bayonetta.

This is the most recent game in the vein of Devil May Cry, by its makers, too, if I recall correctly. This game came out at a moment when a lot of other games were trying real hard to give their audience an engaging storyline while attempting to keep the gameplay up to par. The makers of this one, however, said “Storyline? What’s that?” and proceeded to take a piss over the concept of it. However, this game a big success. Why? Because it was fun. Before I bought this game, I had relied on trophies and achievements to make me get the most out of my games, because I couldn’t stand playing a lot of them more than once (and sometimes not even that). But I got my hands on a cheap copy a few months ago and by god, it was the most fun I ever had thus far with this style of game. There’s no upgrade system, no fancy implements, nothing. Just your combos, and few extra weapons to switch it up now and again.In other words, mindless fun.
In short, my final statement is this: I want more games that are just that. Games. As great as it is that games are turning into an art form, if you sacrifice the fun parts of it, what good are they as games? That’s right, I’m talking to you, Heavy Rain.
And that’s all I have to say today. Thank you for reading this far if you did.






